Dec 09, 2006, 10:19 AM // 10:19
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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How to make end game interesting for the casual player
ive been playing guild wars on and off since its release, and ive always thoroughly enjoyed it, mainly because it was the first mmo i played. about half a year ago i got into pvp a bit, which was enjoyable but eventually it got tedious, spending half an hour to get a group only for it to fail early on (although i know not everyone sees it this way)
A few months ago, i began to play World of Warcraft, to see what it offered. It kept me interested untill lvl 60. But reaching the top level, and having decent items didnt end it for me, because of instances. Im not talking about the 20/40 man raid encounters, but the 5-10 man instances. They are a lot like FoW/UW, and keep many of the casual players playing for a long time. I think that Anet should implement more FoW/UW style areas into the game, to hold the interest of those people with several lvl 20s who want something other than PvP or spending 5 hours in DoA.
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Dec 09, 2006, 10:32 AM // 10:32
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#2
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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They probably give the Dwayna, Lyssa and Melendru a realm eventually. And of course, no matter what they will be, people will complain about them on this boards untill my eyes bleed.
Why do you think Blizzard didn't make Starcraft 2 yet? Simple: The expectations are just inhumanly high. It can be nothing else then dissapointing.
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Dec 09, 2006, 10:52 AM // 10:52
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#3
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I think that, like someone suggested, shorter quests would do good.
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Dec 09, 2006, 11:02 AM // 11:02
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#4
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Frozen Flame [ICE]
Profession: E/Mo
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Need more sorrow's furnace.
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Dec 09, 2006, 01:41 PM // 13:41
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#5
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Ascalonian Squire
Join Date: Apr 2006
Location: Sweden
Guild: Stop Stealing [agro]
Profession: W/
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Quote:
Originally Posted by Permasiel
Need more sorrow's furnace.
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I agree, more casual end-game areas like SF and Tombs would ideal, The 1337 players can have their DoA.
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Dec 09, 2006, 02:12 PM // 14:12
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#6
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Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Well, it looks like they have something planned. I have found a few mysterious doorways and gates after I finished the game that are locked. One with glowing stairs behind it out in the middle of nothing has me particularly intrigued.
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Dec 09, 2006, 04:33 PM // 16:33
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#7
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Bahamut44
I agree, more casual end-game areas like SF and Tombs would ideal, The 1337 players can have their DoA.
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Sure. As long as you recognize that only the 1337 players deserve a simple ritualist hero.
Fix Razah.
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Dec 09, 2006, 06:14 PM // 18:14
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#8
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Wilds Pathfinder
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People have DoA runs down to 1.5~2 hours now. Even if you're a 'casual player', if you join a group that knows what they're doing (easier said then done, I know :P), you should be able to get in a rewarding run before bedtime.
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